COURSE

Introduction to C++

An intensive 4-5 day introduction to programming in C++

  • 4-5 Days
  • Intermediate
  • In-person / Online
  • £ On Request

Your team will learn...

Practice procedural, object oriented and functional C++

Learn all new languages features right up to the latest C++ version

Understand best practices for clean code and execution efficiency

Overview

This course provides a comprehensive introduction to programming in C++. A strong emphasis is placed on best practices for modern C++ development, including good OO design, using containers rather than arrays or char pointers and taking advantage of the latest C++ features and the Boost library.

Outline

Introduction to C++

  • The history and evolution of C++
  • Different generations of C++ developers
  • Creating a basic program using streams
  • Declaring and working with variables
  • The pre-processor, compiler and linker
  • Understanding pre-processor directives
  • Placing declarations in header files
  • Placing definitions in source files
  • Compilation and linkage errors
  • Using guards in header files

Namespaces

  • How namespaces affect the scope of symbols
  • Compiling against the std namespace
  • Different forms of the using declaration
  • Creating your own namespaces
  • Working with nested namespaces
  • Unnamed namespaces and static functions
  • Defining an alias for a namespace

Types, Pointers and References

  • Declaring and using arrays and structs
  • Declaring and dereferencing pointers
  • Working with pointers to arrays
  • Working with pointers to structures
  • Practical uses of pointers to pointers
  • The const keyword and pointers
  • Callbacks and function pointers
  • Declaring and using references
  • Mixing pointers and references

Storage Management

  • Dynamically allocating memory
  • The delete and delete [] operators
  • Handling out of memory conditions
  • The placement new operator
  • Casting with static_cast, dynamic_cast, const_cast and reinterpret_cast
  • Using smart pointer classes

Functions

  • Function prototypes and definitions
  • Overloading a function name
  • Supplying default parameter values
  • Resolving overloaded functions
  • Explaining inline functions
  • The const type-qualifier

Object Oriented Development Part 1

  • Why use object-oriented programming?
  • Creating a simple class declaration
  • Passing objects by value and pointer
  • Using forward references to classes
  • Adding fields and methods to classes
  • Working with static fields and methods
  • Adding constructors to classes
  • Copy and conversion constructors
  • Providing an assignment operator
  • Writing a destructor method

Object Oriented Development Part 2

  • Declaring constructors as explicit
  • Using initialiser lists in constructors
  • Declaring methods as being constant
  • Using inheritance to create class hierarchies
  • Calling base constructors in derived objects
  • Protected fields vs protected helper methods
  • Implementing polymorphism with virtual methods
  • Creating abstract and pure virtual base classes

Object Oriented Development Part 3

  • Slicing derived objects during pass by value
  • Problems associated with hiding base methods
  • Overloading operators using methods
  • Overloading operators using free functions
  • Common issues with operator overloading
  • Reasons for overloading new and delete

Exception Handling

  • The syntax for exception handling
  • Understanding stack unwinding
  • Safely recovering from exceptions
  • Built in exception classes
  • Adding exception specifications
  • The syntax for function try blocks
  • When terminate() is called
  • When unexpected() is called

Templates

  • Creating Function Templates
  • Overloading Function Templates
  • Creating Class Templates
  • Functors as template parameters
  • Function templates as template parameters
  • How Templates are instantiated
  • Linkage issues with Templates
  • Fully specializing Templates
  • Partially specializing Templates
  • Using traits and policy classes
  • Code generation using Templates

The Standard Template Library

  • The evolution of the STL
  • Why std::string is a Template
  • Traversing containers with iterators
  • Using the sequential containers
  • Using the associative containers
  • Algorithms for searching containers
  • Algorithms for changing containers

The Boost Library

  • Creating and running Regular Expressions via Boost.Regex
  • Manipulating text with Boost.String_algo and Boost.Tokenizer
  • Building lambda expressions using Boost.Lambda
  • Platform independent concurrency using Boost.Thread
  • Test-Driven Development using Boost.Test
  • Review of the smart pointers in Boost.Smart_ptr
  • Review of the Boost libraries for meta-programming

Requirements

  • Delegates must have existing programming experience, typically in C, Perl, Java or C#.
  • Prior exposure to OO concepts and UML class and sequence diagrams is helpful but not essential.
COURSE

Introduction to C++

An intensive 4-5 day introduction to programming in C++

  • 4-5 Days
  • Intermediate
  • In-person / Online
  • £ On Request

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